寝ずの番 night watch

Begin the Vigil

A loved one has passed. The night is long. One incense stick must remain burning through the darkness, or their spirit will be lost forever.

The Ember Dies

The incense has gone cold. The spirit, unguided, is lost to the darkness between worlds.

A game about mourning · 2026

Nezunoban

A first-person mystery about keeping one incense burning through the night — and deciding, as you learn who they were, whether the spirit deserves to pass.

Scroll · into the night
Ch. 01
通夜 The Concept — Tsuya
A ritual · a mystery · a choice

When a loved one dies in Japanese tradition, mourners perform Nezunoban — keeping a single incense stick burning through the night so the spirit may be guided to heaven. If the incense dies, the spirit is lost.

In Nezunoban, you keep the incense burning. But as you wander the deceased's belongings — letters left half-read, a recording still in the machine, a photograph turned face-down — you begin to ask: does this person deserve the ritual? Does their spirit deserve passage?

The choice to keep the ember alive, or let it go cold, is yours alone. Nobody is watching. Nobody will know.

— 線香が消える時、魂も消える

Ch. 02
The Mechanic —
One stick · ninety seconds · until dawn
01

The Incense

Every ninety seconds, the stick must be re-lit. A constant, gentle pressure. The night never quite lets you forget.

Interval90s
02

Exploration

Between lightings, you wander freely. Examine objects. Listen to flashbacks left like dust on the shelves. Assemble a portrait of who you're mourning.

Objects~140
03

Revelation

As the night unfolds the truth emerges. The story grows more complicated than the eulogy let on. Your certainty erodes by the hour.

Hours∞ · 1 night
04

The Choice

At dawn you decide. Keep the ember burning and grant them passage — or let it die and deny them peace. The ritual is yours to honour or refuse.

Endings2 · plus shades
Ch. 03
記憶 From Film to Game — Kioku
16mm · MIFF · 2018

Nezunoban began as a 16mm short film, premiered at the Melbourne International Film Festival. The film established the core emotion the game now extends:

— the tension between dread and meditative beauty, the supernatural rendered not as horror but as wonder.

Watch the original short below.

● 16mm Film RUNTIME 11:42 · MIFF SELECTION
Ch. 04
系譜 The Lineage — Keifu
Film → VR → Series → Game
Lit
2018
Now
2026
2018

Nezunoban — Short Film

Premieres at Melbourne International Film Festival. A meditative exploration of the Japanese death ritual, establishing the visual language and emotional core that would define the IP.

FilmMIFF
2020

Let Go — VR Series Concept

Nezunoban develops into Episode 1 of Let Go, a four-part interactive VR experience exploring death rituals from cultures around the world. Supported by CNC Digital Experiences (France). Foundation for a planned anthology series.

VRSeriesCNC France
2022

Nezunoban — VR Prototype

An immersive VR experience, selected for Venice Production Bridge at the 77th Venice International Film Festival. Demonstrates the IP's potential in interactive, spatial formats — and proves audience and industry reception.

VRVenice IFF
2026

Nezunoban — The Game

The IP comes to video-game form. A first-person narrative adventure, developed in collaboration with Japanese visual artist Kyoko Imazu. The first in a planned anthology series exploring death rituals across cultures.

GameWalking SimulatorIn Development
Ch. 05
語り部 The Tellers — Kataribe
Two hands · one vigil
Creative Director · Lead Developer · Writer

Michael Beets

マイケル・ビーツ

Melbourne-based filmmaker, VR director, and interactive experience developer. Track record across Venice, TIFF, MIFF. Lead developer on Artefacts, Speak for Country, and Here & Now. Brought Nezunoban from concept through film and VR to its current form.

Visual Artist · Art Director

Kyoko Imazu

今津 杏子

Japanese artist based in Melbourne. Her work merges monochromatic mastery with yūrei (Japanese ghost) imagery rendered as childlike wonder rather than horror. A genuine creative collaboration shaping the game's visual and emotional identity.

Ch. 06
手紙 A Letter — Tegami
Press · publishers · collaborators
Replies sent before dawn